Trustfell 4: Trust Fall or Die Hard (
trustwellness) wrote2017-01-22 12:03 am
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LOCATIONS
LOCATIONS ↴

Dormitories
The rooms here are incredibly sparse – there's a bed, a desk and a trunk for your things, and there's a phone set into the wall near your bed. But otherwise? There isn't much, and there isn't much for white noise either, given that the place seems to have been very effectively soundproofed.
You get your own bathrooms all to yourselves, though, and they're more than sufficient – you get your own shower and everything, and there doesn't seem to be any shortage of hot water. It's a little spartan but it's comfortable, in its own way, and the bed is excellent; maybe you'll get some stuff out of the machine for decoration's sake.
There aren't any windows in here, though; shame about the lack of daylight.
You can see the room assignments here.
Storage
Just south of Room 15 is the storage closet; if something unexpected strikes the building, this is where you would want to go. The room contains a large number of shelves, with boxes full of assorted supplies stacked on them; things like candles and matches, boxes of rations, extra blankets, more rope than any rational person would know what to do with, a downright unholy amount of duct tape, cleaning supplies, small toolkits, WD-40...basically everything for all your unexpected-disaster needs.
Laundry Room
This place was doing reasonably well on the spartan-but-comfortable front, up until the laundry room happened. No washing machines for you guys - just a bunch of basins and running water and...probably a lot of vaguely annoyed Apprentices, because seriously, who does that. There are also a bunch of weird, wooden...things that look kind of like the bastard lovechild of a sapling and a coat rack; they can probably be used to hang your stuff to dry once you're done with it. Either that or they're just really ugly decorations.
The storage room just off to the side is where you can find laundry baskets, fabric softener, a lot of bleach and...other chemicals that are probably horribly corrosive.

Foyer
The centerpiece of this room is the clock; it's massive and mounted up against the western wall, and it keeps impeccable time. It also only chimes twice a day – once to signal the start of Night Time at ten at night, once to signal the end of it at seven in the morning – but the sound is loud and resounding. Otherwise it's just sitting there, being very pretty and ticking away the minutes with its many weights and pendulums.
There's also a large frame screwed into the wall and covered in bulletproof glass; it contains quite a few things that you might find interesting...
Mail Room
For as large as it is, this room is startlingly empty; there's an old-fashioned writing desk against one wall, and against the other there's a sturdy table with a large, locked box on it. The box is generally nondescript and black in color, but there's a slot carved into the top of it; there's a good amount of paper and pens on that desk, too. Try writing something and sending it; see where that gets you.
The mail room is off-limits during Night Time.
Kitchen
This place is more utilitarian than anything, but that doesn't mean that it isn't well-kept and highly functional. The appliances you do have are all top-of-the-line, and all the utensils and cooking implements seem to be as well.; it's stocked with more than enough basic necessities to keep people from just keeling over, but there are some nice things as well – the cuts of meat present are very good indeed, and going through the cupboards will get you nondescriptly packaged but high-class candies if you can figure out where to look. Of course, there's also a butcher block with a rather impressive set of knives, as well...
The kitchen is off-limits during Night Time.
Library
The room itself isn't very big in the scheme of things – it's long, but it's narrow – but it seems that whomever made the place decided to cram as many books in here as humanly possible. It's notable that all nonfiction books pertaining to scientific study are completely absent, as are most science-fiction books. There are a few sci-fi novels that pertain to space travel and dystopian futures and the like, but nothing overly technical. There are no books from your worlds here, though it seems like wherever this place is, it has its Austen, Bronte, Hugo and Dostoevsky equivalents.
It's not great, but it's private, and sometimes that's what matters.
Dining Hall
Simple and straightforward. The decor matches the rest of the building, with its hardwood floors and deep red walls, and there are long tables with more than enough chairs to seat all of you.
Incinerator
Exactly what it says it is. The furnace itself occupies a good amount of space on the far wall; it'll burn hot enough to destroy a lot of things, really. Letters, clothing, pieces of evidence that have gotten inconvenient. You know, stuff. The biggest drawback? How long it takes to heat up.
Restrooms
WE REMEMBERED THEM! They're not great, but they're not terrible, either. They're clean? Surely that counts in their favor.
Vending Machine
It's huge, it's weird, it contains your stuff so you should probably treat it nicely. There's not much else in this room, but sometimes the promise of useless crap is enough to make something worthwhile.
SECOND FLOOR

Chemistry Lab
The lab is decidedly old-fashioned, with jars and heavy containers filled with...all sorts of god-knows-what, honestly. There are basic salts and stable elemental compounds on the shelves here, as well as things that are very obviously clearly-labeled toxins. The tables have brass scales and empty tables on them; interestingly enough, though, there are more modern-looking burners set up in here.
Workshop
A workshop that seems designed to work with wood rather than metal, there are a good amount of woodworking tools set up on benches lining the walls of the room. Granted, there are things like heavy-duty wrenches and the like here and there as well; however – (un)fortunately? – there are no power tools.
Stairwell/Elevator
Exactly what it says on the tin; there's an entrance to the courtroom elevator here, but there doesn't seem to be a way to call the elevator... There's also another door near the stairwell that brought you down here, leading you down to the third floor.
Sewing Room
You know how no one gave anybody here the memo that washing machines are all the rage? Well, it seems they actually did manage to get the message across regarding the sewing room. The machines aren't as high-tech as they could be, probably, but they are electric and they work very well. There are also several full bolts of fabric in here, and a good amount of thread, ribbon, yarn and other supplies; more than enough to make clothes, should anyone not be satisfied with their current wardrobe.
Also holy crap, in a cabinet in the corner, there are shoes. A set of black school-issue Oxfords for all of you, because let poor Watanuki wear shoes.
Restrooms
HERE THEY ARE! \o/
First Aid
It's incredibly basic in here, certainly not enough to perform surgery or anything - but there are bandages and a basic set of medicines to relieve minor ailments like headaches and a few things that might help fight off the common cold, as well as a basic set of things like thermometers and stethoscopes that might help you figure out if it really is cold in here or if it's just you. There isn't much more than that, though, outside of a few beds to lie down on if you need to stay for any length of time - it's pretty sparse in here.
First Aid is considered a permissible exception to Rule #3, in the event of emergencies or another necessity arising.
THIRD FLOOR

Billiards Hall
There are a set of three pool tables set up in here, and a setup against the wall holding several cues, as well as a few different racks for the sake of playing with different setups (8/9/10-ball and the like). There are also dartboards in here, with a few boxes of darts on a small shelf on the wall.
Bar
Because it isn't a semester at uni without booze, apparently - the bar is largely done-up in wood, with fluorescent lighting above. The main setup itself is large and long along the back wall, with both fully-stocked shelves and functioning taps that dispense beer that no one will recognize, name-wise, because clearly there are just no brand names for anyone in this establishment. There are also tables set up for the sake of conversation away from the main bar itself.
Game Room
There aren't any large games involving electricity in here (what do you think this is, an arcade?) but there are a lot of tables set up and several large cabinets set against the far wall; most of them are containing a hell of a lot of board games - nothing flashy or requiring batteries, but anything that can be done with dice, a board and maybe scorecards are kept in here. One of the cabinets contains decks of cards on the higher shelves, and books on the lower ones - the books are all rulebooks for various knockoff d20 games and tabletop RPGs. Most of the tables in the rooms are blank-surfaced, but a few are not - some of them have built-in chessboards, with the pieces stored in drawers built into the tables themselves, some of them have markings for various card games like poker and 21 inscribed on the tops of them, and there are a pair of tables with gridlines on them for the sake of playing Go.
Restrooms
Still here, still pretending that I should be allowed to design buildings.
Stairwell/Elevator
Once again, there's an entrance to the courtroom elevator here, and once again, there's no way to actually call the elevator yourselves. There's also another door near the stairwell that brought you down here, leading you down to the fourth floor.
Shooting Range/Storage
An indoor shooting range, used primarily for archery. There are traditional bows and arrows stocked in the lower half of the room, with several targets set up in the upper half; the storage room off to the side, however, has a few more interesting toys in it - namely, a set of five high-powered crossbows, as well as bullets of several makes and calibers on the nearby shelves. The bullets will restock if taken; there are no guns to be found on the range itself.
FOURTH FLOOR

Dojo
This is primarily a lot of open space with mats and a few of those defensive pads to be used for sparring; some of it is taken up with things to be used to make barricades and other places to take cover behind. Basically somewhere that you can do the hand-to-hand combat training from hell, should you so choose.
Gym
A gym that seems to be primarily used for weight training. There are, surprisingly, a few fairly fancy machines here, but mostly there are just a good amount of barbells and mounted bars and mats everywhere to be used at your leisure.
Infirmary
Far better-stocked and more high-tech than the first aid room a few floors up. Along with the standard bandages and basic medications for general use and fighting off colds, as well as some absolutely-not-fucking-around painkillers, there's blood stored in here for the sake of transfusions, as well as full surgical kits involving scapels and supplies to make IVs. ...And it's down several flights of goddamn stairs, because of course it is!
The Infirmary is considered a permissible exception to Rule #3, in the event of emergencies or another necessity arising.
Stairwell/Elevator
Fourth verse, same as the first. There's also another door near the stairwell that brought you down here, leading down to the fifth floor.
Restrooms
Because y'all need to pee somewhere.
Pool/Changing Rooms
An Olympic-sized pool, large enough for quite the pool party should you feel like having one. It's got a hell of a deep end on it, though, so you might want to be careful. Changing rooms can be accessed from both the pool and the hallway outside; don't spy on each other, guys, that's rude.
FIFTH FLOOR

Conference Room
The centerpiece of the room is a long table taking up most of it, along with more chairs than any one conference really needs, and...not much else, though there are blackboards lining the walls. Perfect for all your congregating purposes.
Music Room
Stocked with a good variety of instruments, this looks like more of a practice hall than anything. There's a small stage set up on the southern side of the room, and while the instruments don't seem to be new there are a few to choose from. Basic woodwind stuff is here, as well as a grand piano; there are a few more unusual things as well (that is totally a harp in the corner), and generally speaking the acoustics in here are excellent.
Stairwell/Elevator
Same as before. There's also another door near the stairwell that brought you down here, leading down to the sixth floor.
Restrooms
They haven't gone anywhere!
Art Studio/Storage Room
A large open space for the sake of fostering creativity. There are some heavy wooden tables in here, as well as easels and stools sitting around. There's a kiln in the corner that's in working order, as well as running water to the sinks against the far wall for the sake of maintaining the supplies. The storage room here is only accessable by way of the art studio itself, and contains things one would generally need to express themselves in a more constructive manner - clay and paints can be found here, as well as things to actually put the paint on; there are also sketchbooks, pencils (graphite and colored), a fair amount of overly sharp wire, some large and really well-maintained looking palette knives...
SIXTH FLOOR

Greenhouse
An indoor greenhouse, containing all sorts of plants that seem to be doing curiously fine despite the lack of natural light. There are flowers in all colors and fruit trees of all kinds planted along the walls, and what seems to be a vegetable garden of sorts in the middle of the room. There aren't any plants with magical properties here, unfortunately, but you can probably recognize a good amount of the things growing here as edible, at least.
Stairwell/Elevator
Not much has changed here. There's another door near the stairwell that brought you down here, leading down to the seventh floor.
Restrooms
Still here, still functional.
Library
Far larger and more spacious than the one on the first floor, this is the sort of library that one would expect from a proper university - its walls are also covered in books, floor-to-ceiling, but there's a slightly raised section of it along the walls that can be accessed with several tables and lamps set up for the sake of study, and a proper seating area below with couches and chairs to give you a bit more privacy and comfort as you read. Again, however, there's not too much that's practical or nonfiction in here; hopefully you enjoy your bleak novels about dystopias, guys.
Chapel
A room with a large raised area at the front of it, set up with several rows of pews flanking a center aisle. There aren't any actual religious artifacts in here, however, and nothing that points to a proper denomination (though like the rest of the building, you're allowed to set up whatever sort of thing you'd like in here); the walls are soundproofed in here as well, for the sake of privacy and relative solitude.
SEVENTH FLOOR

???
A room located behind the ballroom, with a door accessing it on the far wall. Unfortunately, it appears to be locked.
Ballroom
A spacious room with high ceilings, an expansive dance floor, great acoustics, and some really unbelievably ornate chandeliers than the rest of the place. There's no modern DJ setup, unfortunately, but there is a stage for entertaining as well as a grand piano; hopefully someone's still around that can can put it to good use.
Stairwell/Elevator
Not much has changed here. There's notably no other door leading further down; looks like this might be the end of the line.
Restrooms
Yay!
???
A room at the end of the eastern hallway. Unfortunately, it appears to be locked.

Dormitories
The rooms here are incredibly sparse – there's a bed, a desk and a trunk for your things, and there's a phone set into the wall near your bed. But otherwise? There isn't much, and there isn't much for white noise either, given that the place seems to have been very effectively soundproofed.
You get your own bathrooms all to yourselves, though, and they're more than sufficient – you get your own shower and everything, and there doesn't seem to be any shortage of hot water. It's a little spartan but it's comfortable, in its own way, and the bed is excellent; maybe you'll get some stuff out of the machine for decoration's sake.
There aren't any windows in here, though; shame about the lack of daylight.
You can see the room assignments here.
Just south of Room 15 is the storage closet; if something unexpected strikes the building, this is where you would want to go. The room contains a large number of shelves, with boxes full of assorted supplies stacked on them; things like candles and matches, boxes of rations, extra blankets, more rope than any rational person would know what to do with, a downright unholy amount of duct tape, cleaning supplies, small toolkits, WD-40...basically everything for all your unexpected-disaster needs.
This place was doing reasonably well on the spartan-but-comfortable front, up until the laundry room happened. No washing machines for you guys - just a bunch of basins and running water and...probably a lot of vaguely annoyed Apprentices, because seriously, who does that. There are also a bunch of weird, wooden...things that look kind of like the bastard lovechild of a sapling and a coat rack; they can probably be used to hang your stuff to dry once you're done with it. Either that or they're just really ugly decorations.
The storage room just off to the side is where you can find laundry baskets, fabric softener, a lot of bleach and...other chemicals that are probably horribly corrosive.

Foyer
The centerpiece of this room is the clock; it's massive and mounted up against the western wall, and it keeps impeccable time. It also only chimes twice a day – once to signal the start of Night Time at ten at night, once to signal the end of it at seven in the morning – but the sound is loud and resounding. Otherwise it's just sitting there, being very pretty and ticking away the minutes with its many weights and pendulums.
There's also a large frame screwed into the wall and covered in bulletproof glass; it contains quite a few things that you might find interesting...
For as large as it is, this room is startlingly empty; there's an old-fashioned writing desk against one wall, and against the other there's a sturdy table with a large, locked box on it. The box is generally nondescript and black in color, but there's a slot carved into the top of it; there's a good amount of paper and pens on that desk, too. Try writing something and sending it; see where that gets you.
The mail room is off-limits during Night Time.
This place is more utilitarian than anything, but that doesn't mean that it isn't well-kept and highly functional. The appliances you do have are all top-of-the-line, and all the utensils and cooking implements seem to be as well.; it's stocked with more than enough basic necessities to keep people from just keeling over, but there are some nice things as well – the cuts of meat present are very good indeed, and going through the cupboards will get you nondescriptly packaged but high-class candies if you can figure out where to look. Of course, there's also a butcher block with a rather impressive set of knives, as well...
The kitchen is off-limits during Night Time.
The room itself isn't very big in the scheme of things – it's long, but it's narrow – but it seems that whomever made the place decided to cram as many books in here as humanly possible. It's notable that all nonfiction books pertaining to scientific study are completely absent, as are most science-fiction books. There are a few sci-fi novels that pertain to space travel and dystopian futures and the like, but nothing overly technical. There are no books from your worlds here, though it seems like wherever this place is, it has its Austen, Bronte, Hugo and Dostoevsky equivalents.
It's not great, but it's private, and sometimes that's what matters.
Simple and straightforward. The decor matches the rest of the building, with its hardwood floors and deep red walls, and there are long tables with more than enough chairs to seat all of you.
Exactly what it says it is. The furnace itself occupies a good amount of space on the far wall; it'll burn hot enough to destroy a lot of things, really. Letters, clothing, pieces of evidence that have gotten inconvenient. You know, stuff. The biggest drawback? How long it takes to heat up.
WE REMEMBERED THEM! They're not great, but they're not terrible, either. They're clean? Surely that counts in their favor.
It's huge, it's weird, it contains your stuff so you should probably treat it nicely. There's not much else in this room, but sometimes the promise of useless crap is enough to make something worthwhile.

Chemistry Lab
The lab is decidedly old-fashioned, with jars and heavy containers filled with...all sorts of god-knows-what, honestly. There are basic salts and stable elemental compounds on the shelves here, as well as things that are very obviously clearly-labeled toxins. The tables have brass scales and empty tables on them; interestingly enough, though, there are more modern-looking burners set up in here.
A workshop that seems designed to work with wood rather than metal, there are a good amount of woodworking tools set up on benches lining the walls of the room. Granted, there are things like heavy-duty wrenches and the like here and there as well; however – (un)fortunately? – there are no power tools.
Exactly what it says on the tin; there's an entrance to the courtroom elevator here, but there doesn't seem to be a way to call the elevator... There's also another door near the stairwell that brought you down here, leading you down to the third floor.
You know how no one gave anybody here the memo that washing machines are all the rage? Well, it seems they actually did manage to get the message across regarding the sewing room. The machines aren't as high-tech as they could be, probably, but they are electric and they work very well. There are also several full bolts of fabric in here, and a good amount of thread, ribbon, yarn and other supplies; more than enough to make clothes, should anyone not be satisfied with their current wardrobe.
Also holy crap, in a cabinet in the corner, there are shoes. A set of black school-issue Oxfords for all of you, because let poor Watanuki wear shoes.
HERE THEY ARE! \o/
It's incredibly basic in here, certainly not enough to perform surgery or anything - but there are bandages and a basic set of medicines to relieve minor ailments like headaches and a few things that might help fight off the common cold, as well as a basic set of things like thermometers and stethoscopes that might help you figure out if it really is cold in here or if it's just you. There isn't much more than that, though, outside of a few beds to lie down on if you need to stay for any length of time - it's pretty sparse in here.
First Aid is considered a permissible exception to Rule #3, in the event of emergencies or another necessity arising.

Billiards Hall
There are a set of three pool tables set up in here, and a setup against the wall holding several cues, as well as a few different racks for the sake of playing with different setups (8/9/10-ball and the like). There are also dartboards in here, with a few boxes of darts on a small shelf on the wall.
Because it isn't a semester at uni without booze, apparently - the bar is largely done-up in wood, with fluorescent lighting above. The main setup itself is large and long along the back wall, with both fully-stocked shelves and functioning taps that dispense beer that no one will recognize, name-wise, because clearly there are just no brand names for anyone in this establishment. There are also tables set up for the sake of conversation away from the main bar itself.
There aren't any large games involving electricity in here (what do you think this is, an arcade?) but there are a lot of tables set up and several large cabinets set against the far wall; most of them are containing a hell of a lot of board games - nothing flashy or requiring batteries, but anything that can be done with dice, a board and maybe scorecards are kept in here. One of the cabinets contains decks of cards on the higher shelves, and books on the lower ones - the books are all rulebooks for various knockoff d20 games and tabletop RPGs. Most of the tables in the rooms are blank-surfaced, but a few are not - some of them have built-in chessboards, with the pieces stored in drawers built into the tables themselves, some of them have markings for various card games like poker and 21 inscribed on the tops of them, and there are a pair of tables with gridlines on them for the sake of playing Go.
Still here, still pretending that I should be allowed to design buildings.
Once again, there's an entrance to the courtroom elevator here, and once again, there's no way to actually call the elevator yourselves. There's also another door near the stairwell that brought you down here, leading you down to the fourth floor.
An indoor shooting range, used primarily for archery. There are traditional bows and arrows stocked in the lower half of the room, with several targets set up in the upper half; the storage room off to the side, however, has a few more interesting toys in it - namely, a set of five high-powered crossbows, as well as bullets of several makes and calibers on the nearby shelves. The bullets will restock if taken; there are no guns to be found on the range itself.

Dojo
This is primarily a lot of open space with mats and a few of those defensive pads to be used for sparring; some of it is taken up with things to be used to make barricades and other places to take cover behind. Basically somewhere that you can do the hand-to-hand combat training from hell, should you so choose.
A gym that seems to be primarily used for weight training. There are, surprisingly, a few fairly fancy machines here, but mostly there are just a good amount of barbells and mounted bars and mats everywhere to be used at your leisure.
Far better-stocked and more high-tech than the first aid room a few floors up. Along with the standard bandages and basic medications for general use and fighting off colds, as well as some absolutely-not-fucking-around painkillers, there's blood stored in here for the sake of transfusions, as well as full surgical kits involving scapels and supplies to make IVs. ...And it's down several flights of goddamn stairs, because of course it is!
The Infirmary is considered a permissible exception to Rule #3, in the event of emergencies or another necessity arising.
Fourth verse, same as the first. There's also another door near the stairwell that brought you down here, leading down to the fifth floor.
Because y'all need to pee somewhere.
An Olympic-sized pool, large enough for quite the pool party should you feel like having one. It's got a hell of a deep end on it, though, so you might want to be careful. Changing rooms can be accessed from both the pool and the hallway outside; don't spy on each other, guys, that's rude.

Conference Room
The centerpiece of the room is a long table taking up most of it, along with more chairs than any one conference really needs, and...not much else, though there are blackboards lining the walls. Perfect for all your congregating purposes.
Stocked with a good variety of instruments, this looks like more of a practice hall than anything. There's a small stage set up on the southern side of the room, and while the instruments don't seem to be new there are a few to choose from. Basic woodwind stuff is here, as well as a grand piano; there are a few more unusual things as well (that is totally a harp in the corner), and generally speaking the acoustics in here are excellent.
Same as before. There's also another door near the stairwell that brought you down here, leading down to the sixth floor.
They haven't gone anywhere!
A large open space for the sake of fostering creativity. There are some heavy wooden tables in here, as well as easels and stools sitting around. There's a kiln in the corner that's in working order, as well as running water to the sinks against the far wall for the sake of maintaining the supplies. The storage room here is only accessable by way of the art studio itself, and contains things one would generally need to express themselves in a more constructive manner - clay and paints can be found here, as well as things to actually put the paint on; there are also sketchbooks, pencils (graphite and colored), a fair amount of overly sharp wire, some large and really well-maintained looking palette knives...

Greenhouse
An indoor greenhouse, containing all sorts of plants that seem to be doing curiously fine despite the lack of natural light. There are flowers in all colors and fruit trees of all kinds planted along the walls, and what seems to be a vegetable garden of sorts in the middle of the room. There aren't any plants with magical properties here, unfortunately, but you can probably recognize a good amount of the things growing here as edible, at least.
Not much has changed here. There's another door near the stairwell that brought you down here, leading down to the seventh floor.
Still here, still functional.
Far larger and more spacious than the one on the first floor, this is the sort of library that one would expect from a proper university - its walls are also covered in books, floor-to-ceiling, but there's a slightly raised section of it along the walls that can be accessed with several tables and lamps set up for the sake of study, and a proper seating area below with couches and chairs to give you a bit more privacy and comfort as you read. Again, however, there's not too much that's practical or nonfiction in here; hopefully you enjoy your bleak novels about dystopias, guys.
A room with a large raised area at the front of it, set up with several rows of pews flanking a center aisle. There aren't any actual religious artifacts in here, however, and nothing that points to a proper denomination (though like the rest of the building, you're allowed to set up whatever sort of thing you'd like in here); the walls are soundproofed in here as well, for the sake of privacy and relative solitude.

???
A room located behind the ballroom, with a door accessing it on the far wall. Unfortunately, it appears to be locked.
A spacious room with high ceilings, an expansive dance floor, great acoustics, and some really unbelievably ornate chandeliers than the rest of the place. There's no modern DJ setup, unfortunately, but there is a stage for entertaining as well as a grand piano; hopefully someone's still around that can can put it to good use.
Not much has changed here. There's notably no other door leading further down; looks like this might be the end of the line.
Yay!
A room at the end of the eastern hallway. Unfortunately, it appears to be locked.